This middle-grade fantasy series follows a brother and sister who spend the summer at their grandparents' seemingly ordinary property — and discover it is secretly a preserve for magical creatures, governed by ancient treaties that are beginning to break down. The five-book series escalates from a self-contained adventure into an epic conflict involving magical preserves around the world and the forces seeking to destroy them.
Siblings Kendra and Seth discover that their grandparents' estate is actually a secret preserve for magical creatures—fairies, demons, satyrs, and more—and that the rules governing the preserve exist for very good reasons when Seth decides to break them. A wonderfully inventive fantasy series opener full of humor, danger, and genuine imaginative richness. Brandon Mull creates a mythology for magical creature management that feels genuinely original.
Kendra and Seth return to Fablehaven for the summer and discover that a secret society of evil magical collectors called the Society of the Evening Star is hunting for the preserve's hidden artifact, while Kendra discovers she has unique abilities following the events of the first book. A strong second installment that deepens the mythology and raises the stakes considerably.
A mysterious shadow plague is turning the light creatures of Fablehaven dark, threatening to plunge the entire preserve into chaos, while Kendra is sent on a mission to another magical preserve and Seth must defend Fablehaven alongside unlikely allies. A fast-paced third installment that deepens the series' world and mythology while significantly raising the stakes.
The Sorensons must infiltrate Wyrmroost—the dragon sanctuary—to recover a key that opens a vault of dangerous magical artifacts before the Society of the Evening Star can get to it, while revelations about the true nature of the threat facing all magical preserves shake everything the characters believed. A richly plotted fourth installment.
The Society of the Evening Star is closing in on its ultimate goal of opening Zzyxx—the demon prison—and Kendra and Seth must stop them in a globe-spanning climactic adventure that brings the entire Fablehaven series to an emotionally and imaginatively satisfying conclusion. A worthy finale to an excellent fantasy series.